![]() TAIYO-BEAM gets summoned with Left on the D-pad so I assume other special moves will use other D-pad directions. I just met “TAIYO-BEAM” and now it’s all coming together.ĮDIT 9: I see why the D-pad isn’t used for movement now. So I haven’t touched on the sketchiness of the “Creator” being an American living in Japan who still totally loves everything American and arcade games because I figured that would be low-hanging fruit to bring up. It’s like someone took a few Programming courses in college and decided to write an entire game’s script using C++ language or something.ĮDIT 8: OKAY. Remember, the Synth-Sensei will give you the access Techno-Key.” A few functions and Boolean options need to be regulated so the Hero code can access it. Slightly moving left or right instead turns into a dash that pushes you way more left or right than you intended to go.ĮDIT 3: The game’s art style also makes it difficult to determine where you’re supposed to go as well, with climbable walls blending into the background and foreground.ĮDIT 4: It would be nice if your health would regenerate to max after each fight as well because all it does is makes you jump into the death pits until you die and regenerate with full health anyways, ugh.ĮDIT 5: Now I’m a fucking robot deer 10/10.ĮDIT 6: The fuck, it was for literally two scrolling screens of prancing to the right 0/10.ĮDIT 7: “I’m adjusting a few access details to the Capital. With all that being said, I’m still playing the damn thing.ĮDIT: There’s slight stagger on the “Zombie” enemies.ĮDIT 2: I just fought the “Ladybug” and having to do precise positioning with an analog stick with floaty movements can eat my entire butt. So far the story is full of made-up words and jargon that comes off as the developer trying to sound smart and doing a great job at world-building when really the whole thing comes off as self-indulgent schlock in the vein of “Ready Player One.” Unlocking the creator’s memories to fix the game or something? It might as well be finding Easter eggs to become the owner of Narita. Speaking of being attacked, the Load ability lets you regain one little square of health after doing A LOT of damage to enemies in comparison for the minuscule amount of health regained. There’s no stagger to enemies so by the time you finish your little combo you’re already attacked, making fights be a hit-and-run sequence of one or two slashes and dodging. I never use the analog stick for 2D games either so that’s even more of a headache. The controls are floaty and horrible so the platform of segments are a pain in the ass. with a lot of coding easter eggs.I’ve just unlocked the “Load” ability and I have some complaints. but no, I would have to replay the game if I wanted to do that.ĭespite all that, the game is still amazing, and beautiful. I put it to the side to focus on the main story, because I expected full access to the map (as is the case in most Metroidvanias). I felt honestly sad, when I realized I can't access the portals, to gather the hidden memories of the creator. This is honestly sad, because the gameplay itself is very cool that I feel that it would still be enjoyable if they increased the difficulty a bit.Īs for backtracking. Even the final boss, he took me only two or three tries to beat. My favorite boss black rainbow, which had amazing abilities and a gorgeous design, was too weak that I beat them on my first try. Some boss fights were honestly too easy, that I beat them without realizing they were bosses? I legitimately thought they were introducing a new mob, till I noticed the heart icon on the side of the screen. My only criticisms are in regard to the easy difficulty of the game and the lack of backtracking. Despite this design choice, the game does not restrict you from coming up with some creative solutions to boss fights. The game also has a ♥♥♥♥ ton of abilities, which you're forced to master since pretty much all of them are required throughout the entire game. Despite the fact that most characters have squares for heads, they all felt very unique, and memorable. There were particular moments where I called my brother to come over to see how beautifully drawn some scenes were. It's an understatement to call the visuals stunning there is obvious love and care that was put into every small detail. However, the game is still absolutely amazing. For a Metroidvania, Narita Boy feels quite linear with not-so-challenging gameplay.
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